Then (to test) I let them both go. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. XBOX • 3 yr. Each has its own strengths and weaknesses. Diogenes_of_Sparta • Specialist • 2 yr. It could even lead to things like the Three-Fifths Compromise in the United States. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. Temporarily you can keep them as buffers between you and some powerful neighbor. 1. 2. 6. Doesn't add up. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. . Release them, then declare a war to make them a tributary. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. Playing on 2. A tributary gives you a portion of income. I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. In the default galaxy map mode, subjects have the same color as their overlord. You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty. Once they have 50% of your researched techs they become a vassal. Behave almost exactly the same as a vassal. Making them exponentially stronger. Vassals are even worse on higher difficulties, since no matter. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. 6 comments. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. Sorann, Haspalv, Oviir. Tributaries pay another nation for their autonomy. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. It's very stupid, but you can't integrate them. ago. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Protectorates. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. unless the AI decides to release you for whatever reason or someone else wins a war vs. I only demand holdings and possible future integration. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. I don't really use the espionage system to know enough though. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Funny is the contracts allowed it. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. 5 influence. I just technologically enlightened two races, immediately making them vassals. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Ryuzenshi • 1 yr. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. If you arent a megacorp then you get the expropiate casus belis. Vassalization request towards a Machine Intelligence empire. If they're already protectorates then you're too powerful for them to be of any use to you. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. (Friendly) You need to be way more powerful than them. 2x probably). And, if they don't have the influence they are forced to accept. 27. For the first option, just studying them (wether passively or actively) may. Is there a command to vassilize a nation? Because I can't seem to find it. I play tall and use tributaries. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Protectorates do not assimilate with the protector due to independence treaty. Content is available under Attribution-ShareAlike 3. ago. As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are built. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). PanglosstheTutor • 7 yr. Once they get enough tech they immediately turn into a vassal. 1. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. be prepared to wait a. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Having a vassal should increase your influence, similar to how fleet power does via. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). ago. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. 1 Answer. 0. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. (Vassals can not expand territory, iirc) [deleted] • 2 yr. 0/1 arguments filled. I have started the game as a vassal of another country. You can just stack that up. sedmeister. - Nerf protectorate type vassals to only give +0. Plus, they will eventually become a regular vassal once they advance far enough in technology, so will begin supporting you in their wars. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. If you don't have the influence. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. Kastrenzo Aug 8, 2016 @ 8:33pm. Vassal Stole My Planet b/c of new Claim System. . An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Depending on how strong you are relatively to either of them. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. Sorexit was not good and you know it. There seems to be no way to become. YobaiYamete • Nihilistic Acquisition • 1 yr. Method 2: Demanding Vassalization. In addition, they have a. DoeCommaJohn • 2 yr. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. Wait. The weirdness comes in with subsidiaries; you can't make pacts with them. srlapo • 6 yr. This is more a parent/child relationship. You can't control them directly-outside of the tribute they owe, they're largely autonomous. The protector will reduce the cost of discovered technologies by 50%. I've had tons of games where I'm making 10K+ from a single vassal. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. Click on your flag in the corner, demographics, create vassals. Pacificism has some trade offs but I really like the paradise dome building. The released vassal has your tech and civics so they love you and will join your hegemony. Likewise you should be able to form a federation with your vassals. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. ago. 5. Maybe I experienced a bug in pre-Clarke, then. This will prevent their ally from joining the war unless they really hate you. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. Furthermore, it means it's nearly impossible to convert them into specialist vassals. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Pacificism has some trade offs but I really like the paradise dome building. until they declare war on you. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. so you're basically stuck as a vassal until your. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. Protectorate. 1 game reach the point of enlightenments. This is a problem because Stellaris does not respect borders or distance except for moving ships. Get them to agree to it themselves, or force them to submit with a war. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. You have to be SUPER quick though. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. I want to know what's better, protectorate or tributary. Protectorates ruin successfully managing vassals. Puppets can be very useful. Apr 28, 2021 1. I believe you gain +1 Influence per month for each protectorate you have. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Likewise you should be able to form a federation with your vassals. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. Flight_Harbinger. Basically you need three things: You need to be on good terms with them. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. Umh protectorate can become your vassel and those you can annex. They will automatically become a vassal when they have reached 40% of your tech level. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. txt. If you want to change the subject type, you'll have to release and then subjugate them as vassal. No option to negotiate for a specialized subject. If they are in the middle of becoming a specialized vassal, it will change to protectorate. Also roleplaying. Normally only primitives that were recently enlightened will be a protectorate, and even then only until they start to catch up with you. ago. If it’s a tick, you. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. efficiency. Once that has happened you should then be able to choose a specialisation. ago. I have 2 other vassals/protectorate but that doesn’t matter. Get +30 or more pop assembly on your capital from all the Splinter Hives. 4. ago. Don't tax them into poverty, causing shortage situations. Played as one with 3 planets (wanted to play tall). To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. and Megacorps don't have the option to Vassalize and Integrate other empires. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. You cannot create protectorates by releasing your own sectors, only vassals. 0 unless otherwise noted. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. The protector will reduce the cost of discovered technologies by 50%. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. Stellaris. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Stellaris. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. For vassal creation,. Rord64 Mar 18, 2018 @ 6:06am. So basicly its if you wont to have. ago. [You are in both cases still obligated to protect them] 2. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. In exchange you can take much more from them (75% resources vs 45% from trib to vassal iirc). This list was initiated with 2. 1. They also generate +1 influence per month for their overlord. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. ago. Then you can integrate them quicker. min. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. They can inherit other types through various shenanigans, but they cannot create their own. 1. Subjugation CB is only there if you are superior in all three categories, so. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. bane_howlingmoon Mar 18, 2018 @ 5:42am. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. They get a one sided defense pact with. It can also be worth it to integrate them so that their economy and ethics can be improved. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. It wen't horribly wrong. " If you're REALLY strong, you may even see fallen empires as "inferior". In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Vassal two researches a way to contain the plasma. 5. A vassal cannot colonize new planets. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. Subsidiaries and branch offices. Vassalization is very easy if you have superior fleet. It. You probably only need to do a few of those. A protectorate will follow you into war. I'm currently in the mid-game of Stellaris and building up a pretty big empire. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. Vassal Contracts are a massive new feature of the Stellaris 3. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. The rights and obligations. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. (Friendly) You need to be way more powerful than them. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). if they have more than that, they can only become a vassal. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. At first glance it seemed like a cost I would have to to pay all up front. Then I released them and ask them if I can become their protectorate. ago. There's only three major empires not vassalized now. My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. Don't allow someone to 'protect' your empire. Release the sector as a Vassal, then free it. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. #2. Content is available under Attribution-ShareAlike 3. Protectorate does not have research cost discount NOR cannot form. And most people play on fast speeds rather than normal. You get 1 influence point for each protectorate you have established. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. 4. I was roleplaying a caretaker species but vassals don't expand. 3. You can let them be autonomous, but ultimate control of the sector still belongs to the player. 1. Now, that just isn't right. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. When I'm playing as a more warlike empire, vassalization comes much earlier, of course, but having some equally warlike and militaristically competent allies first makes things easy. Most are saying it must be a bug, because it wasn't like this in the version of Overlord the Youtubers were playing over the weekend. Depending on how strong you are relatively to either of them. When you start it, you will be shown the amount of influence required to integrate. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Except maybe espionage that causes a political incident. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. #1. 1 influence. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. by Yaddah_1. Can not transfer a system to protectorate. There have been a number of changes to the game since then. They give you +0,25 influence if you accept and then gets -80% to research cost. 4 Cepheus update. Protectorates do not assimilate with the protector due to independence treaty. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. Vassals won’t claim new systems unless you have the Feudal Society Civic. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. So I turned a sector into a scholarium while in a federation. Now I have grown to the point where I am as powerful as my Overlord. Steps to reproduce the issue. You can declare war of independence then use the console to switch to overload and accept the independence. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each. And maybe a vassal could be made to give you some tribute. How, then, can you choose between tributary vs. 5 loyalty (0. Sorann Commonwealth, you're next. EDIT: This is about 1. Vassals can potentially act as a buffer between you and other empires. 53 Badges. Problem is if you're superior in technology you'll just get a protectorate soon enough. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. they're very flexible, but require some time to set up. Heck if they like you enough they may even be amicable to becoming a tributary. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. on the wrong side of the hyperlane chokepoint will still be possible. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. There’s no natural way to swap without releasing them at one point. If you want a megacorp vassal you're going to have to vassalize a megacorp. This article is for the PC version of Stellaris only. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. #3. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. Take away the war and you're just. It's 40%, and a research agreement is the best you can do besides maybe. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. Create a 1-planet sector. x and is still not updated with 3. Stellaris Guide: How to Make and Use Vassals in. ago. I can select this and "Proceed" to change them to a Protectorate. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. 25 influence per month. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Learn more about Vassalization Rebalance at GameJunkie. A vassal also run the risk of a full diplomatic integration by their Overlord. I generally leave vassals as vassals unless I need the land or they are completely opposed to me. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. • 5 yr. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. Get support for the faction to at least 20%. Yeah. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Empire ID. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. Protectorates are actually there more for the shielded nation than the shielder. Tag switch using console, release vassal, switch back. So to be made a protectorate they need greater than a 50% tech difference. Tributaries or subsidiaries (vassals of megacorps) provide ressources. Two of the most popular subject empire types are tributary and vassal. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. Saves you escalating costs of consumer goods, research and unity. would like to know too!! #1. if they have less, they can only become a protectorate. You can write that mod yourself, as all you need is just one single number at the right place. Sure, each vassal might only be able to field a fleet of 15 corvettes, but if you have 5 vassals that is a significant force. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. ago. Your vassals will then rebuild those depleted fleets so you don't have to. 1 to 0. PanglosstheTutor • 7 yr. Protectorates get an 80% tech discount helping them catch up. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. (Like 80/20) You need to have compatible beliefs. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. So as a Space Ming you want/need tributaries. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. There is a 60 months timer after vassalization. Ryuzenshi • 1 yr. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. They are always nice to have just for the influence gain. Stellaris. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. Now only empires become. So, if you have enough influence, you can brute force the change. Trying to vassalize in the mid-late game. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. A vassal is directly controlled by an empire, whereas a subject pays tribute. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. Tributaries do have a benefit to them. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". Going by the Blorg stream, vassals work pretty much the same as they do in EU4. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. 0. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Razorblade May 18, 2022 @ 1:32pm. 25 influence a month, and you can integrate them if you want. Jump to latest Follow Reply.